|
Engine control
|
|
Key
|
Action
|
|
0 - 9
|
Set normal engine thrust from 0 (idle) to 9 (100%).
Actual speed depends on raw thrust, power settings
and damage status
|
|
+
|
Increases normal engine thrust in 5%
|
|
-
|
Reduces normal engine thrust in 5%
|
|
|
Weapons control
|
|
Key
|
Action
|
|
space
|
Fire current selected gun
|
|
g
|
Selects next available gun
|
|
G
|
Selects previous available gun
|
|
Enter
|
Launch currently selected missile
|
|
m
|
Selects next available missile
|
|
M
|
Selects previous available missile
|
|
|
Targetting
|
|
Key
|
Action
|
|
u
|
Targets nearest ship
|
|
t
|
Cycles to next available target
|
|
T
|
Cycles to previous available target
|
|
r
|
Cycle up range of target sensor
|
|
R
|
Cycle down range of target sensor
|
|
|
Power management
|
|
Key
|
Action
|
|
p
|
Increases energy yield to thrust
|
|
P
|
Reduces energy yield to thrust
|
|
w
|
Increases energy yield to weapon (speed up gun
recharge)
|
|
W
|
Reduces energy yield to weapons
|
|
s
|
Increases energy yield to shields (speed up shield
recharge)
|
|
S
|
Reduces energy yield to shields
|
|
x
|
Cycles shield distribution towards bow
|
|
X
|
Cycles shield distribution towards stern
|
|
|
Viewing
|
|
Key
|
Action
|
|
F1
|
Forward internal view
|
|
F2
|
Rearward internal view
|
|
|
Environment and session control
|
|
Key
|
Action
|
|
v
|
Toggles synthesized vision on/off
|
|
j
|
Enables/disables joystick in systems with stick
support
|
Control-P
Escape
|
Pause
|
|
Control-R
|
Restart
|
|
Control-Q
|
Quit session
|
|
Copyright © 1996, 1997 Carlos A. Furuti