|
Director's cut is used to edit explosion "movies"
looking for a good trade-off between memory consumption
and animation fluidity.
After a separate particle-system application creates simulated explosion picures, this editor selects from the many frames a smaller representative sequence which animates reasonably well. The frame delay is set and the sequence is saved for fast in-game playback. Written in Tcl/Tk using C for faster I/O. |
|
Object Test debugs three-dimensional object descriptions (here a composite of seven granite cubes). Written in Tcl/Tk, C and yacc. |

www.progonos.com/furuti
Copyright © 1996, 1997 Carlos A. Furuti