Newer maps are not just higher-resolution versions of previous
ones. As my mapping technology matures, sharpness and rendering
quality also improve.
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World maps on a regular tetrahedron (5 high-resolution maps, 8
low-resolution) |
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World maps on a cube (10 high-resolution maps,
7 low-resolution) |
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World maps on a regular octahedron (5 high-resolution maps,
5 low-resolution) |
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World maps on a regular dodecahedron (2 high-resolution maps,
8 high-resolution, 9 low-resolution) |
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World maps on a regular icosahedron (5 resolution-3 maps, 8 high-resolution maps,
12 low-resolution) |
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World maps on a truncated octahedron (3 high-resolution
maps, 5 low-resolution) |
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World maps on a truncated icosahedron (2 high-resolution
maps, 7 low-resolution maps) |
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World maps on a cuboctahedron (3 high-resolution
maps, 8 low-resolution) |
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World maps on a rhombicuboctahedron
(4 high-resolution maps, 9 low-resolution) |